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- Fusion 360 free version does not have sculpt software#
- Fusion 360 free version does not have sculpt code#
- Fusion 360 free version does not have sculpt plus#
- Fusion 360 free version does not have sculpt series#
Initially I sketch another rectangle the same size as the previous one plus another which is 0.5” smaller on the inside. This time, when prompted to select a plane to draw my sketch on, I will select the face on my extruded rectangle that I want to add my border on. I want to add a raised border to my sign, to do this I will start a new sketch.
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Use a negative or positive dimension to control the direction of the extrude. You can also drag the arrow with your mouse. This function will be adding corner rads to the rectangle. The Fillet command is in the sketch modify menu. I will be demonstrating the Center Rectangle option Fusion 360 Fillet Command The create rectangle function gives you 3 different ways to create a rectangle. The sketch environment toolbar Fusion 360 Rectangle function
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I will only need to demonstrate 2 options from this menu, these are rectangle and fillet. Starting a new sketch will change the menu bar options across the top to reflect the sketch options. This function is used to extrude your sketches into a 3D body. This 3D shape can then be refined further, new sketches can be added onto faces of this 3D object, which can then be extruded to add further features. A 2D sketch, basically a flat drawing, is made, which can then be extruded into a 3D shape. Create SketchĬreating a sketch is the first process in most designs. This is important when using the free version of Fusion 360, which has limited project ‘saves’. Using this feature will enable you to create multiple designs in a single document. This is not really needed for what I am going to show you in this tutorial but it is a very easy process to do and if you get into the habit of doing this now you will benefit when you get more ambitious. This allows you to ‘declutter’ your workspace when working on a particular area of a design assembly. Creating separate components will enable you to hide and display multiple parts of your design. Extrude The create dropdown menu in the design workspace New Component.There will be 3 functions we will use from the Design Workspace menu. Manufacture workspace option The Create Dropdown menu You can click each area of the cube to reposition your view point in relation to workspace and your design. In the top right corner is the ‘view cube’, this is used to position your view point to the workspace and your work. I will briefly explain the basic functions, specifically the ones I will be using in this tutorial. If you have used a CAD program before, a lot of the buttons and the layout in general should be quite familiar. The best way to learn Fusion 360 is to dive in and try it. In my opinion the effort involved in learning Fusion 360 is well worth it because it is very capable and it’s free. This is an open ended question, but to just get you started I am going to demonstrate in this article the minimum amount of knowledge needed to create basic toolpaths. If you want to find Autodesk’s knowledge base just click the ‘?’ in the top right hand corner of the Fusion 360 user interface. The majority of the tutorials I have seen neglect this area and concentrate on the design aspect only. The emphasis on this tutorial and any I do after this will be on creating toolpaths for a cnc machine. You will only have to understand a few of Fusion 360’s capabilities to get creating your projects.
Fusion 360 free version does not have sculpt software#
This introduction is titled ‘Fusion 360 basics’ because you don’t have to learn everything about this software to use it for creating your toolpaths.
Fusion 360 free version does not have sculpt code#
I will design this sign and create G Code for it in this tutorial This article will show you a step by step process for producing your own G Code using Fusion 360.
Fusion 360 free version does not have sculpt series#
This is the first in a series of Fusion 360 training articles dedicated to teaching the basics of Fusion 360.